Tilemaps
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constTilemaps:ResourceDef<{advanceAnimations:void;clearTileAnimations:void;destroyLayer:void;exportChunks:string;fillRect:void;flipTile:void;getTile:number;getTileProperty:string;hasLayer:boolean;importChunks:boolean;initInfiniteLayer:void;initLayer:void;rotateTile:void;setChunkTiles:void;setGridType:void;setHexParams:void;setOriginEntity:void;setRenderProps:void;setTile:void;setTileAnimation:void;setTileProperty:void;setTiles:void;setTilesets:void;setTint:void;setVisible:void;tileToWorld: {x:number;y:number; };worldToTile: {x:number;y:number; }; }>
Defined in: tilemap/tilemapAPI.ts:281
The canonical game-code accessor: Res(Tilemaps), same shape as every other
subsystem resource. Wraps the TilemapAPI singleton — see its doc for
when direct use is appropriate.