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TileCollisionPiece

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Defined in: tilemap/tileCollisionOutline.ts:33

One tile-collision outline in world pixels — the polylines/circles a backend strokes, plus the flags the overlay styles by. center is the shape’s world centre, carried so the caller can cull off-screen pieces before projecting each point. oneWay is the solid-side normal (world y-up, unit length), reoriented for the cell’s flips.

center: Vec2

Defined in: tilemap/tileCollisionOutline.ts:34


circles: object[]

Defined in: tilemap/tileCollisionOutline.ts:36

c: Vec2

r: number


oneWay: { nx: number; ny: number; } | null

Defined in: tilemap/tileCollisionOutline.ts:38


polylines: Vec2[][]

Defined in: tilemap/tileCollisionOutline.ts:35


sensor: boolean

Defined in: tilemap/tileCollisionOutline.ts:37