TileCollisionPiece
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Defined in: tilemap/tileCollisionOutline.ts:33
One tile-collision outline in world pixels — the polylines/circles a backend strokes,
plus the flags the overlay styles by. center is the shape’s world centre, carried so
the caller can cull off-screen pieces before projecting each point. oneWay is the
solid-side normal (world y-up, unit length), reoriented for the cell’s flips.
Properties
Section titled “Properties”center
Section titled “center”center:
Vec2
Defined in: tilemap/tileCollisionOutline.ts:34
circles
Section titled “circles”circles:
object[]
Defined in: tilemap/tileCollisionOutline.ts:36
c:
Vec2
r:
number
oneWay
Section titled “oneWay”oneWay: {
nx:number;ny:number; } |null
Defined in: tilemap/tileCollisionOutline.ts:38
polylines
Section titled “polylines”polylines:
Vec2[][]
Defined in: tilemap/tileCollisionOutline.ts:35
sensor
Section titled “sensor”sensor:
boolean
Defined in: tilemap/tileCollisionOutline.ts:37