Health
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constHealth:ComponentDef<HealthData>
Defined in: gameplay/Health.ts:41
What something has left. Presence is also what makes an entity DAMAGEABLE: a combat query finds colliders, and the floor is one of them.
此内容尚不支持你的语言。
constHealth:ComponentDef<HealthData>
Defined in: gameplay/Health.ts:41
What something has left. Presence is also what makes an entity DAMAGEABLE: a combat query finds colliders, and the floor is one of them.