TilemapLayerData
此内容尚不支持你的语言。
Defined in: ecs/component.generated.ts:1526
The fields of the engine’s TilemapLayer component, generated from
the C++ struct so the two shapes cannot drift.
Properties
Section titled “Properties”cellSize
Section titled “cellSize”cellSize:
Vec2
Defined in: ecs/component.generated.ts:1527
hexSideLength
Section titled “hexSideLength”hexSideLength:
number
Defined in: ecs/component.generated.ts:1529
opacity
Section titled “opacity”opacity:
number
Defined in: ecs/component.generated.ts:1537
orientation
Section titled “orientation”orientation:
TilemapOrientation
Defined in: ecs/component.generated.ts:1528
originOffset
Section titled “originOffset”originOffset:
Vec2
Defined in: ecs/component.generated.ts:1532
parallaxFactor
Section titled “parallaxFactor”parallaxFactor:
Vec2
Defined in: ecs/component.generated.ts:1538
renderLayer
Section titled “renderLayer”renderLayer:
number
Defined in: ecs/component.generated.ts:1535
staggerAxis
Section titled “staggerAxis”staggerAxis:
TilemapStaggerAxis
Defined in: ecs/component.generated.ts:1530
staggerIndex
Section titled “staggerIndex”staggerIndex:
TilemapStaggerIndex
Defined in: ecs/component.generated.ts:1531
tileset
Section titled “tileset”tileset:
number
Defined in: ecs/component.generated.ts:1533
tilesetColumns
Section titled “tilesetColumns”tilesetColumns:
number
Defined in: ecs/component.generated.ts:1534
tintColor
Section titled “tintColor”tintColor:
Color
Defined in: ecs/component.generated.ts:1536
visible
Section titled “visible”visible:
boolean
Defined in: ecs/component.generated.ts:1539