navGeometryReady
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navGeometryReady(
world,layers?):boolean
Defined in: ai/nav/navGeometry.ts:55
Whether every static body’s shape is available — a mesh collider has none until its asset loads, and a bake that ran first would leave a hole where the level is. Read from the components, not the shape projection: an unloaded mesh produces no shape at all, so the projection would always report nothing amiss.
Parameters
Section titled “Parameters”layers?
Section titled “layers?”number = 0
Returns
Section titled “Returns”boolean