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navGeometryReady

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navGeometryReady(world, layers?): boolean

Defined in: ai/nav/navGeometry.ts:55

Whether every static body’s shape is available — a mesh collider has none until its asset loads, and a bake that ran first would leave a hole where the level is. Read from the components, not the shape projection: an unloaded mesh produces no shape at all, so the projection would always report nothing amiss.

World

number = 0

boolean