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huntTargets

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huntTargets(world, animator, attackTrigger, dt): void

Defined in: gameplay/Hunter.ts:143

Perceive, decide, and ask — after perception, before navigation, so the destination is planned the frame it was chosen. It moves nothing: where the hunter ends up is the character controller’s answer, and the speed the animator hears is that answer. A hunter shoving a wall is not running on the spot.

World

AnimatorControllerAPI | null

string

number

void