HunterSituation
Defined in: gameplay/Hunter.ts:90
Everything the decision depends on, so it can be made without a world.
Properties
Section titled “Properties”alive:
boolean
Defined in: gameplay/Hunter.ts:91
attackRange
Section titled “attackRange”attackRange:
number
Defined in: gameplay/Hunter.ts:96
distance
Section titled “distance”distance:
number
Defined in: gameplay/Hunter.ts:95
Distance to what it sees, IN THE GROUND PLANE — two capsules standing on the same floor are never as close as their three-axis distance says.
visible
Section titled “visible”visible:
boolean
Defined in: gameplay/Hunter.ts:92