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TilesetModel

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Defined in: tilemap/tilesetResolve.ts:61

The runtime tileset model derived from .estileset(s) — global tile-id space.

animations: Map<number, object[]>

Defined in: tilemap/tilesetResolve.ts:65

Animations keyed by GLOBAL tile id → frames (frame tile ids are global too).


collidableTileIds: number[]

Defined in: tilemap/tilesetResolve.ts:70

Global tile ids that are a PLAIN solid box (default material, no one-way / sensor) — the only tiles a greedy rectangle merge may fuse. Sorted.


slots: TilesetModelSlot[]

Defined in: tilemap/tilesetResolve.ts:63

Render table (sorted by firstId), fed to tilemap_setTilesets.


tileShapes: Map<number, ResolvedTileCollision>

Defined in: tilemap/tilesetResolve.ts:76

Global tile id → its resolved collision, for tiles that spawn ONE collider each (polygon / circle / a box with a one-way, sensor, or material modifier). Kept separate from collidableTileIds so the fast merge path stays correctness-safe.