TilesetModel
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Defined in: tilemap/tilesetResolve.ts:61
The runtime tileset model derived from .estileset(s) — global tile-id space.
Properties
Section titled “Properties”animations
Section titled “animations”animations:
Map<number,object[]>
Defined in: tilemap/tilesetResolve.ts:65
Animations keyed by GLOBAL tile id → frames (frame tile ids are global too).
collidableTileIds
Section titled “collidableTileIds”collidableTileIds:
number[]
Defined in: tilemap/tilesetResolve.ts:70
Global tile ids that are a PLAIN solid box (default material, no one-way / sensor) — the only tiles a greedy rectangle merge may fuse. Sorted.
slots:
TilesetModelSlot[]
Defined in: tilemap/tilesetResolve.ts:63
Render table (sorted by firstId), fed to tilemap_setTilesets.
tileShapes
Section titled “tileShapes”tileShapes:
Map<number,ResolvedTileCollision>
Defined in: tilemap/tilesetResolve.ts:76
Global tile id → its resolved collision, for tiles that spawn ONE collider each (polygon / circle / a box with a one-way, sensor, or material modifier). Kept separate from collidableTileIds so the fast merge path stays correctness-safe.