COLLISION_PALETTE_REF
constCOLLISION_PALETTE_REF:"builtin:collision"='builtin:collision'
Defined in: tilemap/collisionPalette.ts:28
The sentinel tileset ref that turns a TilemapLayer into a collision (obstacle) layer.
Mirrors the builtin:<id> shader convention — resolved in code, never a project asset.
A per-layer physics material rides as a query string: builtin:collision?friction=0.1.