TileCollisionShape
TileCollisionShape = {
type:"box"; } | {points: [number,number][];type:"polygon"; } | {cx:number;cy:number;r:number;type:"circle"; }
Defined in: tilemap/tilesetAsset.ts:26
A tile’s collision SHAPE, in tile-local pixels (origin top-left, y-down like the atlas).
box = the full cell AABB (greedy-merged at runtime); polygon = custom points for
slopes / partial tiles; circle = a disc centred at (cx, cy) with radius r.