LoadedTilemapSource
Defined in: tilemap/tilesetCache.ts:35
Properties
Section titled “Properties”collisionTileIds?
Section titled “collisionTileIds?”
optionalcollisionTileIds?:number[]
Defined in: tilemap/tilesetCache.ts:48
Tile ids flagged collidable (a collision=true tile property). Drives runtime collider generation.
hexSideLength?
Section titled “hexSideLength?”
optionalhexSideLength?:number
Defined in: tilemap/tilesetCache.ts:40
Hexagonal maps: Tiled’s hexsidelength / staggeraxis / staggerindex.
layers
Section titled “layers”layers:
LoadedTilemapLayer[]
Defined in: tilemap/tilesetCache.ts:43
objectGroups?
Section titled “objectGroups?”
optionalobjectGroups?:TiledObjectGroupData[]
Defined in: tilemap/tilesetCache.ts:56
Tiled object layers — spawn/marker data queryable by gameplay via
getTilemapSource; groups marked per isCollisionObjectGroup also spawn
static colliders in play mode.
orientation?
Section titled “orientation?”
optionalorientation?:string
Defined in: tilemap/tilesetCache.ts:38
staggerAxis?
Section titled “staggerAxis?”
optionalstaggerAxis?:string
Defined in: tilemap/tilesetCache.ts:41
staggerIndex?
Section titled “staggerIndex?”
optionalstaggerIndex?:string
Defined in: tilemap/tilesetCache.ts:42
tileAnimations?
Section titled “tileAnimations?”
optionaltileAnimations?:Map<number,object[]>
Defined in: tilemap/tilesetCache.ts:45
tileHeight
Section titled “tileHeight”tileHeight:
number
Defined in: tilemap/tilesetCache.ts:37
tileProperties?
Section titled “tileProperties?”
optionaltileProperties?:Map<number,Map<string,string>>
Defined in: tilemap/tilesetCache.ts:46
tilesets
Section titled “tilesets”tilesets:
LoadedTilemapTileset[]
Defined in: tilemap/tilesetCache.ts:44
tileShapes?
Section titled “tileShapes?”
optionaltileShapes?:Map<number,ResolvedTileCollision>
Defined in: tilemap/tilesetCache.ts:50
Rich per-tile collision (Tiled collision editor / modifier properties) — see TiledMapData.tileShapes.
tileWidth
Section titled “tileWidth”tileWidth:
number
Defined in: tilemap/tilesetCache.ts:36