CollisionBrush
Defined in: tilemap/collisionPalette.ts:80
One collision brush. id is the global tile id painted into the cell; key is a stable
string the editor maps to a label + icon; collision is what the cell resolves to —
consumed by the same spawn / overlay path as an .estileset tile.
Properties
Section titled “Properties”collision
Section titled “collision”collision:
ResolvedTileCollision
Defined in: tilemap/collisionPalette.ts:83
id:
number
Defined in: tilemap/collisionPalette.ts:81
key:
string
Defined in: tilemap/collisionPalette.ts:82