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TilemapLayerData

Defined in: ecs/component.generated.ts:1526

The fields of the engine’s TilemapLayer component, generated from the C++ struct so the two shapes cannot drift.

cellSize: Vec2

Defined in: ecs/component.generated.ts:1527


hexSideLength: number

Defined in: ecs/component.generated.ts:1529


opacity: number

Defined in: ecs/component.generated.ts:1537


orientation: TilemapOrientation

Defined in: ecs/component.generated.ts:1528


originOffset: Vec2

Defined in: ecs/component.generated.ts:1532


parallaxFactor: Vec2

Defined in: ecs/component.generated.ts:1538


renderLayer: number

Defined in: ecs/component.generated.ts:1535


staggerAxis: TilemapStaggerAxis

Defined in: ecs/component.generated.ts:1530


staggerIndex: TilemapStaggerIndex

Defined in: ecs/component.generated.ts:1531


tileset: number

Defined in: ecs/component.generated.ts:1533


tilesetColumns: number

Defined in: ecs/component.generated.ts:1534


tintColor: Color

Defined in: ecs/component.generated.ts:1536


visible: boolean

Defined in: ecs/component.generated.ts:1539