tileCollisionOutlines
tileCollisionOutlines(
chunks,model,tileW,tileH,originX,originY):TileCollisionPiece[]
Defined in: tilemap/tileCollisionOutline.ts:54
Build world-pixel collision outlines for every placed collidable cell of a layer, given
its decoded chunks + resolved TilesetModel. tileW/tileH are the layer cell
size; originX/originY the layer’s world origin (its Transform position, world y-up) —
the same convention the native spawn uses, so an outline sits where its collider would.
Parameters
Section titled “Parameters”chunks
Section titled “chunks”number
number
originX
Section titled “originX”number
originY
Section titled “originY”number