PhysicsPluginConfig
Defined in: physics/PhysicsTypes.ts:18
Properties
Section titled “Properties”collisionLayerMasks?
Section titled “collisionLayerMasks?”
optionalcollisionLayerMasks?:number[]
Defined in: physics/PhysicsTypes.ts:25
contactDampingRatio?
Section titled “contactDampingRatio?”
optionalcontactDampingRatio?:number
Defined in: physics/PhysicsTypes.ts:23
contactHertz?
Section titled “contactHertz?”
optionalcontactHertz?:number
Defined in: physics/PhysicsTypes.ts:22
contactSpeed?
Section titled “contactSpeed?”
optionalcontactSpeed?:number
Defined in: physics/PhysicsTypes.ts:24
enableContinuous?
Section titled “enableContinuous?”
optionalenableContinuous?:boolean
Defined in: physics/PhysicsTypes.ts:29
Continuous collision (anti-tunneling) for fast bodies (default true).
enableSleep?
Section titled “enableSleep?”
optionalenableSleep?:boolean
Defined in: physics/PhysicsTypes.ts:27
Let bodies sleep when at rest (default true).
fixedTimestep?
Section titled “fixedTimestep?”
optionalfixedTimestep?:number
Defined in: physics/PhysicsTypes.ts:20
gravity?
Section titled “gravity?”
optionalgravity?:Vec2
Defined in: physics/PhysicsTypes.ts:19
maxLinearSpeed?
Section titled “maxLinearSpeed?”
optionalmaxLinearSpeed?:number
Defined in: physics/PhysicsTypes.ts:33
Clamp on body speed (world units/s); ≤0 keeps the Box2D default.
restitutionThreshold?
Section titled “restitutionThreshold?”
optionalrestitutionThreshold?:number
Defined in: physics/PhysicsTypes.ts:31
Min impact speed (m/s) that produces a bounce; ≤0 keeps the Box2D default.
subStepCount?
Section titled “subStepCount?”
optionalsubStepCount?:number
Defined in: physics/PhysicsTypes.ts:21