registerCharacterControllerSystem
registerCharacterControllerSystem(
app):void
Defined in: physics/CharacterController.ts:283
Register the character-controller system. Runs in FixedUpdate ahead of the physics step so the resolved Transform is what gets pushed into a kinematic body. Movement is delegated to Box2D’s native kinematic mover (collide-into-planes + depenetrating slide), which — unlike a generic shape cast — resolves a character resting on the ground with valid contact normals instead of wedging on it.
Parameters
Section titled “Parameters”Returns
Section titled “Returns”void