ColliderShape
ColliderShape = {
halfExtents:Vec2;kind:"box";offset:Vec2; } | {kind:"circle";offset:Vec2;radius:number; } | {halfHeight:number;kind:"capsule";offset:Vec2;radius:number; } | {kind:"segment";point1:Vec2;point2:Vec2; } | {kind:"polygon";vertices:Vec2[]; } | {isLoop:boolean;kind:"chain";points:Vec2[]; }
Defined in: physics/ColliderShape.ts:32
A collider’s geometry, in physics metres. Offset (box/circle/capsule) is metres too; segment/polygon/chain carry their points directly and sit at the entity origin.