RevoluteJointData
此内容尚不支持你的语言。
Defined in: physics/PhysicsComponents.ts:241
Properties
Section titled “Properties”anchorA
Section titled “anchorA”anchorA:
Vec2
Defined in: physics/PhysicsComponents.ts:243
anchorB
Section titled “anchorB”anchorB:
Vec2
Defined in: physics/PhysicsComponents.ts:244
collideConnected
Section titled “collideConnected”collideConnected:
boolean
Defined in: physics/PhysicsComponents.ts:251
connectedEntity
Section titled “connectedEntity”connectedEntity:
number
Defined in: physics/PhysicsComponents.ts:242
enabled
Section titled “enabled”enabled:
boolean
Defined in: physics/PhysicsComponents.ts:252
enableLimit
Section titled “enableLimit”enableLimit:
boolean
Defined in: physics/PhysicsComponents.ts:248
enableMotor
Section titled “enableMotor”enableMotor:
boolean
Defined in: physics/PhysicsComponents.ts:245
lowerAngle
Section titled “lowerAngle”lowerAngle:
number
Defined in: physics/PhysicsComponents.ts:249
maxMotorTorque
Section titled “maxMotorTorque”maxMotorTorque:
number
Defined in: physics/PhysicsComponents.ts:247
motorSpeed
Section titled “motorSpeed”motorSpeed:
number
Defined in: physics/PhysicsComponents.ts:246
upperAngle
Section titled “upperAngle”upperAngle:
number
Defined in: physics/PhysicsComponents.ts:250