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PhysicsEventType

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const PhysicsEventType: object

Defined in: physics/PhysicsEventBridge.ts:30

The event types the physics bridge emits. Open strings, like every other producer’s — these constants exist so the editor’s palette and game code spell them the same way (mirrors UIEventType).

readonly CollisionEnter: "collision_enter" = 'collision_enter'

readonly CollisionExit: "collision_exit" = 'collision_exit'

readonly CollisionHit: "collision_hit" = 'collision_hit'

readonly TriggerEnter: "trigger_enter" = 'trigger_enter'

readonly TriggerExit: "trigger_exit" = 'trigger_exit'