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PrismaticJointData

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Defined in: physics/PhysicsComponents.ts:305

anchorA: Vec2

Defined in: physics/PhysicsComponents.ts:307


anchorB: Vec2

Defined in: physics/PhysicsComponents.ts:308


axis: Vec2

Defined in: physics/PhysicsComponents.ts:309


collideConnected: boolean

Defined in: physics/PhysicsComponents.ts:319


connectedEntity: number

Defined in: physics/PhysicsComponents.ts:306


dampingRatio: number

Defined in: physics/PhysicsComponents.ts:312


enabled: boolean

Defined in: physics/PhysicsComponents.ts:320


enableLimit: boolean

Defined in: physics/PhysicsComponents.ts:313


enableMotor: boolean

Defined in: physics/PhysicsComponents.ts:316


enableSpring: boolean

Defined in: physics/PhysicsComponents.ts:310


hertz: number

Defined in: physics/PhysicsComponents.ts:311


lowerTranslation: number

Defined in: physics/PhysicsComponents.ts:314


maxMotorForce: number

Defined in: physics/PhysicsComponents.ts:317


motorSpeed: number

Defined in: physics/PhysicsComponents.ts:318


upperTranslation: number

Defined in: physics/PhysicsComponents.ts:315