ColliderOutline
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Defined in: physics/ColliderShape.ts:48
World-space (pixel) outline: straight runs as polylines + true circles left as
{center, radius} so a backend can stroke them as arcs (SVG
Properties
Section titled “Properties”circles
Section titled “circles”circles:
object[]
Defined in: physics/ColliderShape.ts:50
c:
Vec2
r:
number
polylines
Section titled “polylines”polylines:
Vec2[][]
Defined in: physics/ColliderShape.ts:49