AssetBuildTransform
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AssetBuildTransform = (
content,context) =>string
Defined in: assetTypes.ts:15
Parameters
Section titled “Parameters”content
Section titled “content”string
context
Section titled “context”unknown
Returns
Section titled “Returns”string
core-content.ts
Content surface: scenes, prefabs, assets, animation, audio, particles, tilemap, physics types.
“Content” == data that flows in through the editor + loaders (scenes, prefabs, asset files, anim clips, audio, tilemap source) and the matching runtime APIs. Physics is included because the plugin types are part of the scene/component data surface.
Re-exported wholesale by core.ts.